# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-434 63 338 -423 74 347 ArrowTrapTomb.tml
-404 62 100 -399 67 107 ZombieHut.tml
-387 69 -29 -383 71 -25 EmeraldOreOutcrop.tml
-381 67 250 -365 80 262 Barn-intact.tml
-296 70 188 -292 76 191 StonePillar.tml
-289 72 192 -276 81 205 VolcanicVent.tml
-280 71 286 -275 77 291 CaveSpiderBurrow.tml
-271 66 75 -261 75 87 StoneHouseMruined.tml
-269 69 -76 -265 75 -73 StonePillar.tml
-201 67 293 -191 72 303 RuinedSmallFountainDiagonal.tml
-173 72 117 -166 76 124 TinyFarmField.tml
-166 67 40 -159 76 47 Outcrop.tml
-40 79 30 -36 81 34 EmeraldOreOutcrop.tml
-3 108 291 -1 112 294 SkeletonHeadStatue.tml
